Friday, July 11, 2014

Getting Up to Speed

Hello! This is pewpew games inc., and here is what we've been up to over the last year.



October 19, 2013: We made an app in Unity called BabyC. It is an interactive game for babies where they can touch images on the screen and hear sounds associated with the picture. This was inspired by our daughter who was only 3 months old at the time, but obsessed with touch screens. So we put it together, and released it for Android devices in the Google Play Store for other parents with tech-savvy babies. You can check it out for free here


October 26, 2013: A project was started in Blender called Pink Tank. It was going to be a girly tank shooter game. We didn't get much further than the tank itself before the idea was kind of discarded. We may revisit this concept later. :)


July 01, 2014: Another game was released to the Google Play Store called break 'em down! This brick-breaker game was also done in Unity. It wasn't originally intended to be released to the public, as it was mostly a practice project that we started before working on BabyC. In fact, it even got moved to the back-burner for some time, but as we put more time and effort into it, and saw it actually come together, we decided it was time to release it. This is also free, super fun, and can be found here!


July 01, 2014: On the same day as releasing break 'em down, we also submitted a game to Steam Greenlight, where it is currently making quite a bit of progress. That game is called Greyfox, and it was all done in RPG Maker VX Ace. Actually, we had to include some special scripts to make it run the way we wanted it to, and also there is a fair amount of original tiles and artwork done either by us, or by people on the RPG Maker communities online. The Greenlight page, and the description for Greyfox, can be found here.
July 03, 2014: Almost immediately after submitting Greyfox, we began working on ideas for the next game we would make. We don't have a title or even much of a storyline yet, but we are going to make a point-and-click space adventure game, possibly using Visionaire Studio. Which brings us to the point of starting this blog in the first place. 

We never documented our progress on any of the other games, and now we don't have anything to look back on. So for the next game, we will be posting updates, progress, teasers, rants, whatever! :D

Hopefully we can get some gamers involved, as feedback is soooo important!

Thanks for reading, and we hope you look forward to reading our blogs about our newest game, which is still in the super early stages of development.

Take care!

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